![]() The controls are pretty standard for an iPhone shooter now. Moar flesh!!1! And that's really about it. ![]() That further slows the zombies down as well as adds points to your score. When you get a little breathing room, be sure to run to each entry point and refortify it with boards and beams. Groups of zombies can be ripped apart with grenades. ![]() If a zombie gets too close to shoot, you can slice it with a knife. The zombies move slow, so you can pick them off before they even get close, but with several entry points to monitor, it's possible to miss a zombie before he's inside. ![]() You must watch multiple entry points to the bunker. These points can be traded in at a small weapons shop for additional gear (shotgun, flamethrower, etc.) and ammo or to unlock additional rooms in the bunker. Each zombie dropped adds points to your score. After a brief tutorial that shows you how to fend for yourself against the zombies, you must then survive as many waves of undead as possible before posting your score to the leaderboard. (To be fair, that last game is on-rails, but still.) Hopefully, at least some of the upcoming levels will be converted to free because there is no good reason gamers should expect to pay for content that should have been in the original download – you know, like a second level. Activision promises to support the game with downloable content in the future, but the idea of a $10 game with a single level – whether it offers multiplayer or not – is just crazy, especially considering how much game is packed into other shooters, like Modern Combat: Sandstorm, Eliminate, and Doom Resurrection. The level was inspired by the Nacht der Untoten map in World at War for consoles and PC, so it will be familiar territory for fans. Guess how much real estate you have to defend? One bunker. ![]() Call of Duty: World at War: Zombies (or just Zombies for the rest of this review) is $9.99. ![]()
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